<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[My Site]]></title><description><![CDATA[My Site]]></description><link>https://www.avodoggo.blog/blog</link><generator>RSS for Node</generator><lastBuildDate>Sun, 28 Jun 2026 14:48:18 GMT</lastBuildDate><atom:link href="https://www.avodoggo.blog/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Final Product]]></title><description><![CDATA[When it came to polishing the game, I did have to change the sizes of certain assets, and make sure players had a general idea of where to place things. In the future, I would like to add more levels and more parts for the player to place, but as of now, I like how the game plays. The one level game is available for download here: https://github.com/avo-doggo/gearworks The final product has a title screen: A credits screen: A Controls screen: And a level: The level does have a set solution,...]]></description><link>https://www.avodoggo.blog/post/final-product</link><guid isPermaLink="false">6a40518af69fbd60c76d4f4e</guid><pubDate>Sat, 27 Jun 2026 23:01:18 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3003d9_0a20119f2d494460bf07eff1f16bb1b2~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>James (J0o6y)</dc:creator></item><item><title><![CDATA[Playtesting Gearworks]]></title><description><![CDATA[After I had all the art done, I started coding. For this game, I used Godot as the engine. I used Godot's native script, GDScript, to program everything. I used Godot for every game of this class, and this class was actually my first time using Godot. Below is an example of my script. Whenever I would add a new function, I would test the game to see if it worked. If it didn't, I would go through line by line to see what was preventing the game from working. Once I liked how the game played, I...]]></description><link>https://www.avodoggo.blog/post/playtesting-gearworks</link><guid isPermaLink="false">6a40494ed3770ea960eea985</guid><pubDate>Sat, 27 Jun 2026 22:14:03 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3003d9_9503e8a49e78433faf994941aeac520c~mv2.png/v1/fit/w_1000,h_816,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>James (J0o6y)</dc:creator></item><item><title><![CDATA[Finished Assets for Gearworks]]></title><description><![CDATA[These are the finished assets for Gearworks. With each assignment for my Game-A-Week class, I did the artwork first, then did the coding. I did this because for me, it's easier to have an accurate visual when I'm playtesting, and allows me to notice what I'm missing when I playtest.]]></description><link>https://www.avodoggo.blog/post/finished-assets-for-gearworks</link><guid isPermaLink="false">6a403eccf69fbd60c76d2717</guid><pubDate>Sat, 27 Jun 2026 22:04:50 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3003d9_d73beb927558488584b87612aa2d0f8a~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>James (J0o6y)</dc:creator></item><item><title><![CDATA[Sketches for Gearworks]]></title><description><![CDATA[These are sketches for my Game-A-Week class project, Gearworks, which the theme is chain reaction.]]></description><link>https://www.avodoggo.blog/post/sketches-for-gearworks</link><guid isPermaLink="false">6a403c6ff69fbd60c76d2177</guid><pubDate>Sat, 27 Jun 2026 21:16:46 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/3003d9_523a1c51a8ef4ae1a9a0aaf09f75bdfc~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>James (J0o6y)</dc:creator></item></channel></rss>