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Playtesting Gearworks

  • Writer: James (J0o6y)
    James (J0o6y)
  • 3 hours ago
  • 1 min read

After I had all the art done, I started coding. For this game, I used Godot as the engine. I used Godot's native script, GDScript, to program everything. I used Godot for every game of this class, and this class was actually my first time using Godot. Below is an example of my script.

Whenever I would add a new function, I would test the game to see if it worked. If it didn't, I would go through line by line to see what was preventing the game from working.

Once I liked how the game played, I added the title screen, credits, and controls screens.

 
 
 

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